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Sony Prototype/Third Year Project

For my personal project in my third year of university I worked as part of a team on a game brief for Sony Entertainment in order to create an “always on multiplayer world” prototype. I assumed the role of Lead Designer and worked closely with artists and programmers to complete the project. Below is a video showcasing some of the features that was implemented into the prototype, which was created using Sony's PhyreEngine. Designer:  Me Project Manager:  Bill Rountree Artist and Animator:  Greg Lee Graphics Programmer:  Aaron Buambach Gameplay Programmer:  Alasdair Deacon Network Programmer:  Graham Hughes Audio Designer:  Mark Porter

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