Sony Prototype/Third Year Project
For my personal project in my third year of university I worked as part of a team on a game brief for Sony Entertainment in order to create an “always on multiplayer world” prototype. I assumed the role of Lead Designer and worked closely with artists and programmers to complete the project. Below is a video showcasing some of the features that was implemented into the prototype, which was created using Sony's PhyreEngine. Designer: Me Project Manager: Bill Rountree Artist and Animator: Greg Lee Graphics Programmer: Aaron Buambach Gameplay Programmer: Alasdair Deacon Network Programmer: Graham Hughes Audio Designer: Mark Porter
