Sony Prototype/Third Year Project
For my personal project in my third year of university I worked as part of a team on a game brief for Sony Entertainment in order to create an “always on multiplayer world” prototype. I assumed the role of Lead Designer and worked closely with artists and programmers to complete the project.
Below is a video showcasing some of the features that was implemented into the prototype, which was created using Sony's PhyreEngine.
Designer: Me
Project Manager: Bill Rountree
Artist and Animator: Greg Lee
Graphics Programmer: Aaron Buambach
Gameplay Programmer: Alasdair Deacon
Network Programmer: Graham Hughes
Audio Designer: Mark Porter

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